﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace ShowSystem
{
    class OneFrame2D : Object2D
    {
        public OneFrame2D(Texture2D texture)
            : base(texture, new Point(texture.Width, texture.Height), new Point(1, 1), 0)
        {
        }

        public override void Update(GameTime gameTime)
        {
        }
    }
}
